Mecha Walker
Mecha Walker was made for Ludum Date 54 with the theme
Limited Space
Buy new parts for your mecha and manage your limited inventory, while you try to survive the travel back to your home!
In the world map you can travel to towns, each one with their own jobs to earn money and shops to buy mecha parts and ressources - food, fuel and ammo. Traveling on the world map consumes food and fuel. When you run out of either of them, the game is over.
During your travels you engage with random quests you can participate for a reward or decline if you aren't brave enough. Succeeding or failing a quest depends on your combat stats and the amount of ammo you have - no ammo makes the quests harder. If you fail quests you take damage and if your mecha's condition is zero, the game is over.
Mecha Walker was made in Godot 4.0 solely by me with soundeffects from pixabay.com and the title font from cooltext.com. Mecha Walker was inspired by games like FTL, Oregon Trail and Front Mission.
Known problems and todo list for post jam versions:
- Drawing the sprites of the mecha parts might result in some strange behaviour. I wanna be honest, that part of the code is hold together by bubble gum, tears and dreams.
- The armor stats currently doesn't do anything. If you accept a quest and fail, the received damage should depend on the current armor, but I didn't have enough time.
- There is no lower limit for non-game over ressources. That means you can have negative money or ammo. Let's assume this waste land is a bit more generous and allows credit loans.
- The balance might not hit the right note, as this is meant to involve some tight inventory management, as the theme suggest.
- The Quit Game button doesn't work properly with the web build. I hoped to get a "Game Restart" function working, but this doesn't seem to be a build in method in Godot.
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